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image_title: Supergirl Is Super Sh*t REVIEWED

Featuring Chris Gore, we came away from *Supergirl* with the same reaction: James Gunn's DCU keeps racing toward big comic-book payoffs without doing the basic work first. The result is a grim, incoherent mess that feels less like a movie and more like a franchise already running

image_title: Supergirl Is Super Sh*t REVIEWED

SUPERGIRL IS SUPER SH*T (SPOILERS)

We have reached the part of the James Gunn DCU experiment where the vibes are bad, the foundations are worse, and the excuses are getting thinner by the day.

After hearing Chris Gore unload on Supergirl, and after walking through the logic of what this movie is actually doing, the verdict is brutal: this thing sounds dead on arrival. Not “divisive.” Not “messy but interesting.” Dead. A joyless, badly assembled, aesthetically muddy space-fantasy that apparently mistakes depression for depth and brand recognition for storytelling.

And the real problem is not that Supergirl is dark. It is that it is empty.

The movie sounds ugly in all the wrong ways

Chris’s checklist was devastating because none of it sounded like nitpicking. It sounded like the basic stuff a movie has to do before anyone even starts arguing about themes.

Everything is dark. Not emotionally dark. Literally dark. Starships are dark. Planets are dark. Interiors are dark. Whole environments blur together until nothing has identity. If you cannot remember where anything happened, who cares what happened there?

That matters in a movie like this because Supergirl is clearly trying to play in a big cosmic sandbox. Different planets should feel different. Different corners of the universe should have texture. Instead, the production design reportedly lands somewhere between bargain-bin sci-fi and “Guardians in a trench coat.” That is not worldbuilding. That is set dressing with delusions of grandeur.

Then there is the villain problem. Or, more accurately, the no-villain problem. Chris could barely remember the guy’s name, which tells you everything. If your antagonist exists mainly to poison Krypto and trigger plot movement, you do not have a threatening central force. You have a device.

This version of Kara sounds like a hero-shaped void

The biggest issue, by far, is Kara herself.

The movie reportedly gives us a Supergirl who is depressed, detached, drunk, selfish, and largely uninterested in other people until the plot finally hits something she personally cares about. That is not automatically unworkable. Flawed heroes can be great. Broken heroes can be great. The problem is that a hero still needs some core spark underneath the damage.

Chris made the cleanest comparison possible: Steve Rogers was Captain America before the serum. Before the muscles, before the suit, before the iconography, he had the heart. That is the whole point. The costume reveals the hero. It does not manufacture one out of thin air.

This Supergirl apparently flips that logic. She spends most of the movie sounding like an insufferable space dropout, then finally puts on the suit near the end as if the wardrobe change itself is supposed to complete the arc. That is backwards. If there is no inner turn, there is no real transformation. There is only branding.

And that has become one of the most exhausting habits in modern franchise writing. Studios think they can skip straight to the broken, sarcastic, anti-social version of a character and trust the audience to do the emotional labor for them. No. Give us the soul first.

The Krypton logic sounds completely busted

Then we get to the part that really exposes the deeper disease in Gunn’s DCU: he wants all the weird comic-book toys on the table immediately, even if the logic cannot support them.

The movie reportedly shows part of Krypton preserved in some kind of sphere or bottled city setup, with Kara and her family surviving while the rest of the planet is destroyed. Fine. Comic-book nonsense can work if you ground it. But then the story apparently asks a fatal question and refuses to answer it: if Kara can be sent to Earth, why can’t everyone else leave too?

Seriously. If interstellar relocation is this doable, why is this treated like a singular tragic escape? Why is the family not going together? Why is Earth not a destination for the surviving Kryptonians? Why is any of this framed as inevitable if space travel is functionally available?

And then the movie doubles down on the most rotten idea in Gunn’s Superman setup: Jor-El sending Kal-El to conquer Earth.

Not a misunderstanding. Not a distorted interpretation. Not a villain’s lie. A direct recommitment to the idea.

That is not a clever remix. It is a fundamental corruption of Superman’s moral core. Jor-El is supposed to be a father sending his son toward hope, not some smirking architect of conquest. Once you poison that well, everything built on top of it tastes wrong. Kara’s relationship to Krypton gets uglier. Superman’s inheritance gets uglier. The entire emotional spine of the myth gets uglier.

And for what? Edge? Subversion? Because someone in the room thought “what if we made the fathers bad again” counted as depth?

Gunn’s DCU keeps skipping the foundation

This is the pattern now.

Gunn seems obsessed with getting to the funhouse version of DC before earning any of it. He wants Silver Age clutter, Morrison oddities, side characters, dogs, Lobos, bottled cities, multicolored weirdness, and ironic tonal swerves before the audience has any stable emotional footing in the universe itself.

That is why all of this feels so flimsy. A shared universe can absolutely get weird. It should get weird. But only after it builds trust.

Instead, this DCU sounds like a guy dumping his favorite action figures on the carpet and insisting the emotional architecture will sort itself out later.

It won’t.

If Superman’s myth is already scrambled, if Supergirl’s heroism is barely present, if the visual identity is mush, and if even the people promoting this thing look like they are attending a funeral out of contractual obligation, then the audience is going to smell the rot.

Final take

We do not need to see the box office numbers to understand the mood here. You can feel it. This does not sound like the launch of a healthy universe. It sounds like a franchise trying to sprint past its own structural weaknesses before people notice the floor is missing.

Chris Gore’s reaction hits because it is not the complaint of someone mad that a comic-book movie changed a detail. It is the reaction of someone looking at the whole machine and realizing there is no engine inside.

That is the state of James Gunn’s DCU right now.

Not bold. Not fresh. Not misunderstood.

Just increasingly shapeless, increasingly cynical, and, if Supergirl is really this bad, increasingly cooked.

⚠️ 🛠️ list files in ~/.openclaw/workspace-penzi/memory → print text → print lines 1-220 from ~/.openclaw/workspace-penzi/memory/2026-06-24.md (agent) failed

Game Pilled Editorial
Game Pilled Editorial